The idea of Voxelus dates back to 2014 when a team of professionals came up with the project, targeting the mass consumer market, B2B, and B2C. Today, Voxelus (VR) has grown to be a transformative technology that completely changes the way people interact with 3D spaces. VR believes that entertainment has consistently been the top driver for new technology adoption.
This is evidenced in smart phones, tablets, and other mobile devices. VR embraces this concept even though its growth rate is slower compared to that of smart phones and tablets. This makes sense because VR is a different technology that requires a lot of processing and power and the right performance. All the same, VR is committed to achieving its objectives and the first consumer VR headset will make its way into most homes quite soon.
The vision of VR has always been to enable anyone to build immersive worlds and share them online with no coding involved. To that end, the platform has built great technology, tested with nine-year-old kids. True to their vision, anyone can use Voxelus to build a world, upload it, and play with it in VR with others.
Voxelus now expands to include two new business divisions. VR employed a professional to explore VR business opportunities and after eight months of research and consultancy with Ad and marketing agencies, Big Brands, Retailers in Fashion and Food Business, and more, the team decided to expand their business model to do two things:
This is leveraging the existing technology to allow others to explore VR. The value proposition for anyone collaborating with the company to use their technology is not having to spend a fortune to be on VR by hiring a traditional studio to build an app from the ground up. There are MANY cases where using a customized version of Voxelus will be way less expensive in time and money.
There is a Partner Developer Program in place and we are already working with two companies under the program.
Voxelus For Education
There is a phenomenal rise in VR for education, as the platform seeks to launch the first greatest device ever. A virtual classroom for online courses, learning how to operate heavy machinery, or even a virtual kitchen of a fast food company are experiences that can be served in VR and they allow for a fantastic learning environment.
The team believes that VR for education is the future of VR. It will enable anyone to be able to create interactive worlds and scenes for VR with specific topics and mechanics that allow others to accomplish something, with integrated grading and scoring systems could make for a fantastic tool.
The following are some of the use cases that were identified after spending months talking with companies on different areas.
- Food retailers will use VR training games and other e-learning tools instead of long operation manuals.
- Large industrial companies will use the VR platform to learn the basics of their jobs from the comfort of their homes.
- Online Educators, Schools, and Universities will utilize the virtual classroom in which teachers can interact directly with students.
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